Map in Progress
Click for full-size |
Features Thus Far:
Daemon Wastes: Inspired by the Demon Wastes of Eberron, but with of a more doom & gloom, less hell-fire feel. Daemons are named according to their alignment (some are only moderately evil): chaotic, Cacodaemons; neutral, daemon; lawful, Eudaemon. Foolish wizards sometimes travel to the border of the daemon wastes to seek a patron or strike a bargain with a fiendish spirit.
Windless Hills: An eerie silences hangs over these hills. Folks buried their dead in these hills long before the walls of Galen's Well were raised. Abscesses run through many of the mounds, and a flat-faced runestone standing near a sealed archway signifies that the limestone hollow has been widened and now serves as a resting place for some ancient clan.
Whispering Wood: Most will divert around this fae-haunted forest. Intrepid adventures will trip on roots and have their clothes torn by thorny vines. It is impossible to traverse the woods without being noted by the fae inhabitants. Laughing foxes dart in bushes and tiny yellow-eyed things drop rocks and prick travelers with needles dipped in sick-pus.
Bone Raven Crags: The domain of The Bone Raven. A thirteen-foot highly-intelligence undead corvid formed from the bones of countless ill-fated creatures. It's bones are held together with sap pecked from a weeping sore in the World Tree—in whose brances it makes its nest. Of course, this is only the conjecture of shamans and curse-spitters, as none have ever lived to see the Bone Raven's nest. It never leaves the crags but has complete freedom of movement within them, able to disappear and appear anywhere at-will unless under the gaze of a halfling. If slain, the boneraven reforms in its nest as a flightless five-foot chick.
River Brack: This river flow backwards, bringing briney waters and ocean creatures far in-land. The lands around the river are thoroughly warped: oil-slicked mangrove forests, salt marshes, and dried salt plains where only tufts of razor-grass grow. The river was cursed by a foul sorcerer spurned by the queen of the city that now lies in ruins on it's banks. As part of the curse, the sorcerer set a condition now lost to history: The reversal can be ended by baptising a beardless dwarf in its waters.